Recent Changes

Monday, May 21

  1. page home edited ... Seventh Week Checkpoint Beta Presentation Checkpoint Gold Presentation Checkpoint Feature…
    ...
    Seventh Week Checkpoint
    Beta Presentation Checkpoint
    Gold Presentation Checkpoint
    Features
    Terrain System
    Lighting System
    Current listLevel Editor
    List of Levels
    Level 1 (Forest)
    Level 2 (River)
    Level 3 (Island)
    Level 4 (Canada)
    Level 5 (New Jersey)
    Level 6 (Washington DC)
    List
    of entities
    Crow
    Bear
    (view changes)
    12:16 pm
  2. page Gold Presentation Checkpoint edited New Level 5 and Level 6 New polar bear behavior Soundtrack with a track for each level New Je…

    New Level 5 and Level 6
    New polar bear behavior
    Soundtrack with a track for each level
    New Jersey sprites (chemical plant)
    Washington DC sprites (buildings, white house)
    Vast Level 2 improvements
    Extremely major performance improvements (Level 3 now contains 200+ zombies)
    Terrain avoidance (player can't cross toxic waste, polar bear won't cross ice)

    (view changes)
    12:13 pm
  3. page Level Editor edited Overview Zombie Wrangler includes a level editor that was used to make all the levels in the ga…

    Overview
    Zombie Wrangler includes a level editor that was used to make all the levels in the game. The editor can be launched by running the Editor project instead of the Zombies project in Visual Studio.
    Features
    The level is based entirely around placing entities. Terrain can be built be placing TerrainPoint entities. See Terrain System for more info. Some entities such as Tree have multiple variations that are randomly chosen when placed to vary the look of the entity. These variations can be changed at and time.
    Entity Browser
    The entity browser scans the game project for classes that have the [EditorBrowsable] attribute. Any entity with this attribute will show up in the browser and can be used in the level editor. Additionally the editor will load the wiki topic of the entity of reference for the user.
    Parameters
    The editor has a parameters tab that allows the user to set any fields on the entities that are marked with the [Parameter] attribute. This parameters are saved in the level's xml file and must be of type int, float, string, Vector2, Vector3 or Vector4.

    (view changes)
    12:08 pm
  4. page Level 6 edited Description {Level_6.png} This level takes place in Washington DC. The player starts the level…

    Description {Level_6.png}
    This level takes place in Washington DC. The player starts the level with a large number of Zombies and a few zombified Bears. There are a large number of enemies and the only objective is to zombify as many as possible. The level is very dark and streetlights must be used to see.
    Filename
    This level is saved as DC.xml and be opened in the Level Editor.

    (view changes)
    11:59 am
  5. file Level_6.png uploaded
    11:59 am
  6. page Level 5 edited Description {Level_5.png} This level introduces toxic waste as an obstacle. The toxic waste ca…

    Description {Level_5.png}
    This level introduces toxic waste as an obstacle. The toxic waste can be crossed by zombies but not by the player. This makes throwing brains extremely important for survival. The toxic waste is generated by chemical plants and slowly engulfs the lower elevation regions of the level. This chemical plants can be turned off by the player when in close proximity. This turns the level into a kind of puzzle to turn off plants to access more areas. There is also a master switch that lowers all of the bridges in the level.
    Filename
    This level is saved as jersey.xml and can be opened in the Level Editor.

    (view changes)
    11:55 am
  7. file Level_5.png uploaded
    11:54 am
  8. page Level 3 edited Description {Level_4.png} This level introduces the polar bear. The polar is a Bear that will …

    Description {Level_4.png}
    This level introduces the polar bear. The polar is a Bear that will constantly chase the player throughout the level. The polar bear will respond to thrown brains and is extremely useful at the end of the level. The polar bear will not cross frozen lakes which can be very useful protection before the bear is zombified.
    This level also includes cabins with zombies in them. The zombies will come out of the cabins when the player approaches the door or when brains are thrown at the door.
    Filename
    This level is saved as canada.xml and can be opened in the Level Editor.

    (view changes)
    11:48 am
  9. file Level_4.png uploaded
    11:45 am
  10. file Level_3.png uploaded
    11:44 am

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