Description


A terrain point controls the behavior of the world terrain mesh. The terrain system groups terrain points together by their material name. This means that terrain points with the same material name will be additive. The noise and water amount properties operate per-material and should not differ between terrain points of the same material.


Editor Parameters


Parameter
Type
Description



MaterialName
string
The name of the texture file (without extension) to use
Noise
float
The amount of randomization
Position
Vector2
The position of the entity
Radius
float
The area of influence for terrain control
Tag
string
Extra entity data
WaterAmount
float
The saturation of water for this terrain type
Weight
float
The amount of influence this terrain point has

Guidelines


Incorrectly set parameters can cause terrain artifacts such as popping and rippling. See the limitations section of Terrain System for more info.