Description


A hillbilly remains stationary once placed. The hillbilly has two sight radii, one for the player, and one for the zombies. If a zombie enters the zombie sight radius or the player enters the player sight radius, the hillbilly will fire a few shots and then take a break to reload. They will prioritize zombies over the player, since the zombies are presumably a greater threat than the player. This means that to kill them, the player usually needs to herd a small collection of zombies to the hillbilly while dodging the bullets fired. They are currently using the player sprite.

Parameter
Type
Description



Position
Vector2
The position of the entity
Radius
float
The radius where the hillbilly will see the player
ZRadius
float
The radius where the hillbilly will see a zombie