bear.pngDescription


The bear entity (with placeholder sprite) waits until a player enters its attack radius. When it spots a player, the bear will charge at the point where the player is first seen. When the bear hits the player it will do massive damage as well as cause a very strong backwards impulse that usually results in the player being pushed out of the bear's range. If the player collides with an obstacle, the bear can sometimes get more than one hit at the player which usually results in death. A bear will also attack zombies although it will not charge at them.

Editor Parameters

Parameter
Type
Description



Position
Vector2
The position of the entity
Radius
float
The radius where the bear will attack
Tag
string
Additional entity information